Where do we go from there? I guess a big pile of wonders naturally leads to a tourism victory. Then the religion will include Divine Inspiration, +2 faith per wonder. Monument of the Gods is the desired pantheon, and we'll need and use Stonehenge to get to religion. Of course, if we want to build a ton of wonders, Egypt is the civ to do it with. I'm not sure if this is really a variant rule or just a game plan, but the idea is going to be to take all nine policy tree openers and if possible build all nine of those wonders. I've seen notes about how the Tradition, Honor, and Patronage openers are all useful even if you don't go deeper into those trees, but I never seem to play that way. But what I never get to see is how openers across different trees interact with each other. I dove deeply into one particular tree in each of my previous games: Aesthetics, Exploration, Commerce. Civ 5 has lacked these branching paths until now. Civ 4 accomplished this with the map-specific wonder-doubler resources. This gives Civ 5 a needed element of diversity, that you won't always build the same wonders all the time. One important mechanic change in BNW is that many wonders require the opener of a certain policy tree to unlock.
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